Friday, May 17, 2019

How Technology Changed Society

Through the years, weve watched technology grow like a child budding into adulthood It starts come out mostly crying and pooping, then crawling, gradually see to iting to walk, and finally able to run at a speed we all wish we could keep up with. Weve seen technology fail, and weve seen it succeed. Weve poked fun at it when it doesnt make sense, and weve praised it when its short brilliant. Weve yelled at it when it runs out of power, and weve fixed or replaced it when it gets run down.We treat technology as a family membereven if that is a little co-dependent. You cant blame us, though its certainly made aspects of our lives easier Were no long-run forced to send letters through the postal service, book vacations through travel agents, shop in stores, visit the library for research material, or wait for our photos to be developed. Thanks to technology, all of these activities can be performed either digitally or online.At the same time, though, technology can make life more gna rledespecially when something doesnt work right or doesnt do what its supposed to Say, for instance, a GPS device tells you to turn the molest way on a one-way street (yikes ), or a computer erases all of your of the essence(predicate) data (ouch ). Unfortunately, its not always easy to understand how a product or service works, not to mention whether or not to hold off on adopting it until a better, shinier thing comes along. A ideal example is the ever-evolving video format.Weve gone from Betamax to VHS to DVD to HD DVD/Blu-ray to just Blu-ray (and everything in-between, of course). It can take years ahead a technology catches on, and even more time before we see a significant bell drop. For the most part, however, technology does us more good than harm Its reconnected us with old college roommates, helped us learn a foreign language, and encouraged us to exercise. Follow us as we look back at how technology has changed our livesfor the better and for the worsein terms of com munication, computing, dining, entertainment, and travel.

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